In this quick two-week long project, I made an iOS app in Xcode and Swift that augments elements of René Magritte paintings. Users can also take pictures within the app and read information about the paintings.
I was at the 2018 René Magritte exhibition at SF MoMA. I was inspired by the AR installations by Frog Design!
I sketched the app's concept and tried out different navigation structure for the app.
Start with a home screen.
Start with the camera view.
I decided to go with direction 1 to accomodate the information about the artist more easily.
Inspired by René Magritte's artwork, I designed a visual identity for my app.
I made a clickable prototype to check how the interaction flow would work. I showed the prototype to different people and gained feedback.
I built my app with Xcode and Swift ARKit library.
I showed my app to various people and tested it. Everyone had a lot of fun! People who were already familiar with René Magritte's paintings were thrilled to see themselves with the augmented elements, and people who weren't familiar with the original artwork just had fun trying out the different features. They were also excited to learn about the painting and the artist.
With the abundant documentation and tutorials related to ARKit, creating an iOS app with AR was surprisingly easy. I'd love to take this project further and explore what else I can make with ARKit.
I was able to get a hands-on experience on the workflow of building a native iOS app. I became more familiar with the built-in components available for the developers and the constraints that developers go through when overriding the iOS components. I feel more confident about communicating with the iOS developers!
I'm working on adding more paintings to the app and also publishing the app to the App Store!